DEADBEAT Devlog #11: The Final Devlog
DEADBEAT » Devlog
It's been a wild ride for the DEADBEAT team, starting with the idea of a rhythm versus game and developing the game, we've come a long way to bring that idea to life.
A multitude of hurdles were overcome throughout the months of development. We've finally reached the end of this process and are happy to announce that DEADBEAT is released right now!
Check out the DEADBEAT Trailer!
Gameplay Screenshots
Finally, we have some screenshots to share to give a general idea of what the in-game experience looks like!
Lastly, we would love to thank everybody for the tremendous support, reading the Devlogs and much more.
We loved developing DEADBEAT, and are very happy with the outcome.
Be sure to try it out some day with your friends, and for now till we see each other again!
The DEADBEAT Team.
Get DEADBEAT
DEADBEAT
A rhythm-based local multiplayer action game in a last-man-standing scenario.
Status | Released |
Authors | EloyDeCort, Aaron Bossier, KenMoyaert, MielVandewal, ArneDC |
Genre | Action, Rhythm |
Tags | Funny, Local Co-Op, Local multiplayer, Music, PvP, Runner, Traps |
Languages | English |
More posts
- [Update] DEADBEAT - V1.02May 23, 2020
- [Update] DEADBEAT - V1.01May 17, 2020
- DEADBEAT Devlog #10: Launching the game!May 14, 2020
- DEADBEAT Devlog #09: Polishing ,Fixing, Sounds,..May 07, 2020
- DEADBEAT Devlog #08: Preparing for polishingApr 30, 2020
- DEADBEAT Devlog #07: Visual Effects, Player adjustments,..Apr 23, 2020
- DEADBEAT Devlog #06: Trap Indicators, Sockets,...Apr 02, 2020
- DEADBEAT Devlog #05: Traps, Players, what's behind it?Mar 26, 2020
- DEADBEAT Devlog #04: Guns Powerups, UIMar 26, 2020
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