Devlog
- May 27, 2020 by EloyDeCort#ART, #DEADBEAT, #Devlog, #Game Development, #C++, #Couch Co-Op, #Co-Op, #Local Co-Op, #Versus, #Synthwave Game, #Rhythm-Based, #Aesthetic GameIt's been a wild ride for the DEADBEAT team, starting with the idea of a rhythm versus game and developing the game, we've come a long way to bring that idea to life. A multitude of hurdles were overc... Continue reading
- May 23, 2020 by EloyDeCort#DEADBEAT, #Rhythm, #Co-Op, #Local, #Local Co-Op, #Versus, #BattleDEADBEAT - V1.01 New Controls RB: Use pickup. B: Punch. A: Jump Left Stick: Movement. Quality of life changes In-Game platform of players changed to be more visually clear. The colors of the materia... Continue reading
- May 17, 2020 by EloyDeCort#DEADBEAT, #Rhythm, #Update, #Rhythm Game, #Couch Co-Op, #Co-Op, #MultiplayerDEADBEAT - V1.01 Bug Fixes Fixed a bug where players can get onto the backside of the map with dynamite. Fixed a bug where players do not die in certain spots of the maps deadzones. Fixed a bug that c... Continue reading
- May 14, 2020 by EloyDeCort#DEADBEAT, #UPDATE, #DEVLOG, #Devlog, #Rhythm Game, #Game Development, #Gameplay, #Rhythm, #UE4, #Synthwave Game, #Aesthetic Game, #Indie, #Couch Co-Op, #Co-Op, #Multiplayer, #ArtProject Type: Game Engine: Unreal Engine 4.23.1 Language: C++ This weeks devlog will go through some of the final changes, player feedback, and a list of bug fixes that all got resolved. Further m... Continue reading
- April 30, 2020 by EloyDeCort#DEADBEAT, #Devlog, #UnrealEngine, #Rhythm, #Versus, #Couch Co-Op, #Co-Op, #MultiplayerProject Type: Game Engine: Unreal Engine 4.23.1 Language: C++ This weeks devlog will focus mainly on getting additional features to DEADBEAT before entering the polishing phase. It also will showc... Continue reading
- April 02, 2020 by EloyDeCort#Niagara, #Game Development, #C++, #UE4, #Devlog, #DEADBEAT, #RHYTHM, #Rhythm GameProject Type: Prototype Engine: Unreal Engine 4.23.1 Language: C++ This Devlog will focus on adding player sockets, fixing several issues, quality of life indicators, niagara,.... Extending the T... Continue reading
- March 12, 2020 by EloyDeCort#Rhythm, #Rhythm-Based, #Rhythm UE4, #Beat Handling, #UE4, #BPM Tracking UE4, #BPM System UE4, #UE4 Tutorial, #BPM Tutorial, #Beat, #DEADBEAT, #BEATDEAD, #BPM DEADBEAT, #DEVLOG, #TUTORIAL, #Rhythm GameProject Type: DEADBEAT Development Engine: Unreal Engine 4.23.1 Language: C++ In this Devlog we put our focus once again on handling beats. We will discuss the hurdles we encountered to implement a... Continue reading